Saturday, November 6, 2010
Neongen cellphone concept is sports an user-friendly
Here’s a more unusual concept this time. It’s called the "Neongen" with us that seem to make communication easier with its user-friendly interface. User can simply rotate the two halves and then turn over the mobile phone to access the touchscreen interface to navigate the phone menu.
Neongen is based on materials like PMMA and polypropylene, the trendy cellphone replaces screws with clips for easy assembly, while LED lighting gives it a brighter look. The compact cellphone is easy to carry and just fits in your palm for effortless use and movement.
Designer: Jerome Le Creusot
If you liked this mobile, you would also be interested in:
www.thedesignblog.org
Friday, November 5, 2010
Review: The Force Unleashed II by Sean Williams
I highly -HIGHLY- enjoyed The Force Unleashed II novelization by Sean Williams. It continues to be a bit like a dog in a china shop, bumping carelessly into the shelves and wobbling the continuity dishes, but never smashing through them like a bull might do - just showing, similar to The Clone Wars, that it doesn’t care what may have already been established. I still think (just like in the original The Force Unleashed novelization) that this book is hampered by the fact that it’s adapting a videogame - it appears to never stray far from the story the game tells (though I’m curious if the game goes back and forth between Starkiller and Juno the way the book does). At the same time, this story feels a little less like videogame levels with bosses at the end of the stage. There are a couple of spots like that, but less than the first book…
If you've seen the game trailers then you've already got a sense for how this book opens. Starkiller, Darth Vader’s secret apprentice is back – despite his seeming death at the end of the first book/game. Vader tells him he’s a clone of the original, and the only way to surpass his predecessor is to overcome his weaknesses – especially his love of Juno. But when Starkiller won’t even kill a robot-likeness of her, Vader orders his destruction. Instead Starkiller escapes, and the hunt is on to retrieve him.
The story switches back and forth (mostly) between following Juno’s adventures with the Rebel Alliance (fighting in a few skirmishes, some space-bound, some planet-bound) and Starkiller’s attempts to track her down. Juno can’t seem to get on with her life, despite his death having been 6-months earlier (and them never sharing more than just a single kiss) - yet she feels like she lost the one true person meant for her, so now she’s buried herself in her work. Starkiller meanwhile knows that the Alliance won’t trust him when he comes looking for Juno, he’ll be seen as an Imperial plant - and that’s assuming he can figure out where she is.
It’s a little ridiculous that the entire Imperial Navy can’t find the Rebel fleet - but Boba Fett and his commandoes have no problem tracking them down, then lying in wait for Starkiller to show up (because Boba wasn’t hired to go after the Rebels, just Starkiller). It would have made far more sense for Vader to “allowed” Starkiller to escape, knowing he would seek out Juno - and put Boba on his trail so that Boba could tell the Imperial Navy where the Rebel fleet was hiding.
That said, Boba’s scene raiding Juno’s ship, capturing her, with Starkiller trying to catch them was similar to the big “Vader throws Starkiller out the window” scene in the first book. It’s a really cool sequence - the big climax of the middle act of the book. Boba is much more like his appearances in the movies, there’s very little to tie him to the greater expanded universe (EU) in The Force Unleashed II - which is probably good news for those who aren’t big fans of the character - and for those who do enjoy his appearances, it may not be too deep, but then what did you expect in The Force Unleashed II?
I pretty much bought the love story angle between Starkiller and Juno - it was played up much more in The Force Unleashed graphic novel than I remember it being in the original novelization - but ultimately it’s just something you have to “go with” in this book. I actually liked how the reader is getting introduced to some new faces in the Rebel Alliance, between Juno, her commanding officer - then there’s Garm Bel Iblis and returning Rahm Kota, as well as Berkelium Shire. Heck, we got more characterization out of Mon Mothma in The Force Unleashed II than we’ve had in pretty much any other EU appearance of hers I can think of - and she’s not necessarily “right” about how the Rebellion should function - it’s a nice bit of background that adds to what we already know about Garm’s break from the Alliance.
I’m not sure about Juno as role model for Leia (and frankly, I think that was Juno’s thoughts we were hearing there, not Leia’s) - I found it more likely that Leia saw Juno as a friend in the Rebellion, someone almost her own age. At first I was annoyed at Wedge’s very minor first words (something about “we’re getting slaughtered here” and a general telling him not to panic - Wedge panic?!?) - but I decided that since this book takes place prior to ANH still (hence Wedge is probably a green recruit still) I was willing to overlook it - and later use of him in the book more than makes up for it. I also think they missed a nice opportunity to use Targeter (Winter) as Juno’s contact at Dac (instead of Bail). I thought the Yoda stuff actually worked really well.
On the other hand, I thought the PROXY stuff didn’t work well at all. I have no idea what was going on with him, nor what the story was trying to say about him. I think the ending was a HUGE missed opportunity. PROXY gets back his primary programming (which he’s been looking to regain through the whole story) - we’re reminded in a scene that PROXY’s primary programming was to kill Starkiller. Starkiller saw in a vision that one of his clones kills him - but he has avoided that by killling all the clones. PERFECT opportunity to have PROXY finally achieve his goal, disguised as Starkiller to kill him on the ship at the end, free Vader and one of them kill Juno as well. This story practically begged for a tragic ending, and instead we get a completely open ending, where too many things are left unresolved, for the obviously planned TFUIII - which looks like it’s never going to happen. Again, here’s where I feel like Sean Williams was hampered by the needs of the videogame - and based on what we’ve seen happen with Republic Commando, I’m sure we’ll never get resolution to this story via book form unless a sequel game ever gets greenlit.
The big finale is a huge showpiece in the novel, taking place on Kamino and tying up nicely what I’d consider a bit of a loose end in the EU. If Kamino is so damn important in The Clone Wars, how come it’s never a part of the movies/EU starting with A New Hope? The answer - the Rebels took it out in one of their first major raids on the Empire. They sink the whole damn city, destroying it’s clone making facilities and (hopefully) any Starkiller genetic material as well. Here the reader gets to go from navy vessel warfare, to starfighter dogfighting, to lightsaber dueling - ending with Starkiller facing his “master” once again. This finale is a major part of the end of the novel, stretching for chapters, and you’ll be glad it did. I especially enjoyed Starkiller fighting off the hordes of his own clones, like a scene out of The Matrix Reloaded.
While the story played up the question of “who is THIS Starkiller - clone or original” - they never answered that question. There are WAY too many questions left open at the end of this book/story - obviously intended for a The Force Unleashed III that now seems unlikely to come (due to changes at LucasArts, creators of the videogame). Vader in Alliance custody. Starkiller’s identity. Again, a better ending (not Sean Williams fault) should have tied up both these plots – for instance with Proxy killing Starkilller, Vader escaping, and Starkiller in his moment of death asking Juno to call him Galen - as he finally accepts who he really was.
Yet ultimately, I was really entertained by this book. The story really had me from the first page, and I just had a heck of a time reading it. Now I’ll admit, I recall enjoying The Force Unleashed pretty well too (though I also remember liking The Clone Wars novelization more than The Force Unleahsed - I read them both around the same time) - and I’d definitely say I liked The Force Unleashed II more than the original. This is one of those high-octane books, where the action rarely lets up and the reader is brought along on the ride. It’s not a deep story, but as I said at the very start of this review – it is a whole lot of fun, and I certainly recommend it.
If you've seen the game trailers then you've already got a sense for how this book opens. Starkiller, Darth Vader’s secret apprentice is back – despite his seeming death at the end of the first book/game. Vader tells him he’s a clone of the original, and the only way to surpass his predecessor is to overcome his weaknesses – especially his love of Juno. But when Starkiller won’t even kill a robot-likeness of her, Vader orders his destruction. Instead Starkiller escapes, and the hunt is on to retrieve him.
The story switches back and forth (mostly) between following Juno’s adventures with the Rebel Alliance (fighting in a few skirmishes, some space-bound, some planet-bound) and Starkiller’s attempts to track her down. Juno can’t seem to get on with her life, despite his death having been 6-months earlier (and them never sharing more than just a single kiss) - yet she feels like she lost the one true person meant for her, so now she’s buried herself in her work. Starkiller meanwhile knows that the Alliance won’t trust him when he comes looking for Juno, he’ll be seen as an Imperial plant - and that’s assuming he can figure out where she is.
It’s a little ridiculous that the entire Imperial Navy can’t find the Rebel fleet - but Boba Fett and his commandoes have no problem tracking them down, then lying in wait for Starkiller to show up (because Boba wasn’t hired to go after the Rebels, just Starkiller). It would have made far more sense for Vader to “allowed” Starkiller to escape, knowing he would seek out Juno - and put Boba on his trail so that Boba could tell the Imperial Navy where the Rebel fleet was hiding.
That said, Boba’s scene raiding Juno’s ship, capturing her, with Starkiller trying to catch them was similar to the big “Vader throws Starkiller out the window” scene in the first book. It’s a really cool sequence - the big climax of the middle act of the book. Boba is much more like his appearances in the movies, there’s very little to tie him to the greater expanded universe (EU) in The Force Unleashed II - which is probably good news for those who aren’t big fans of the character - and for those who do enjoy his appearances, it may not be too deep, but then what did you expect in The Force Unleashed II?
I pretty much bought the love story angle between Starkiller and Juno - it was played up much more in The Force Unleashed graphic novel than I remember it being in the original novelization - but ultimately it’s just something you have to “go with” in this book. I actually liked how the reader is getting introduced to some new faces in the Rebel Alliance, between Juno, her commanding officer - then there’s Garm Bel Iblis and returning Rahm Kota, as well as Berkelium Shire. Heck, we got more characterization out of Mon Mothma in The Force Unleashed II than we’ve had in pretty much any other EU appearance of hers I can think of - and she’s not necessarily “right” about how the Rebellion should function - it’s a nice bit of background that adds to what we already know about Garm’s break from the Alliance.
I’m not sure about Juno as role model for Leia (and frankly, I think that was Juno’s thoughts we were hearing there, not Leia’s) - I found it more likely that Leia saw Juno as a friend in the Rebellion, someone almost her own age. At first I was annoyed at Wedge’s very minor first words (something about “we’re getting slaughtered here” and a general telling him not to panic - Wedge panic?!?) - but I decided that since this book takes place prior to ANH still (hence Wedge is probably a green recruit still) I was willing to overlook it - and later use of him in the book more than makes up for it. I also think they missed a nice opportunity to use Targeter (Winter) as Juno’s contact at Dac (instead of Bail). I thought the Yoda stuff actually worked really well.
On the other hand, I thought the PROXY stuff didn’t work well at all. I have no idea what was going on with him, nor what the story was trying to say about him. I think the ending was a HUGE missed opportunity. PROXY gets back his primary programming (which he’s been looking to regain through the whole story) - we’re reminded in a scene that PROXY’s primary programming was to kill Starkiller. Starkiller saw in a vision that one of his clones kills him - but he has avoided that by killling all the clones. PERFECT opportunity to have PROXY finally achieve his goal, disguised as Starkiller to kill him on the ship at the end, free Vader and one of them kill Juno as well. This story practically begged for a tragic ending, and instead we get a completely open ending, where too many things are left unresolved, for the obviously planned TFUIII - which looks like it’s never going to happen. Again, here’s where I feel like Sean Williams was hampered by the needs of the videogame - and based on what we’ve seen happen with Republic Commando, I’m sure we’ll never get resolution to this story via book form unless a sequel game ever gets greenlit.
The big finale is a huge showpiece in the novel, taking place on Kamino and tying up nicely what I’d consider a bit of a loose end in the EU. If Kamino is so damn important in The Clone Wars, how come it’s never a part of the movies/EU starting with A New Hope? The answer - the Rebels took it out in one of their first major raids on the Empire. They sink the whole damn city, destroying it’s clone making facilities and (hopefully) any Starkiller genetic material as well. Here the reader gets to go from navy vessel warfare, to starfighter dogfighting, to lightsaber dueling - ending with Starkiller facing his “master” once again. This finale is a major part of the end of the novel, stretching for chapters, and you’ll be glad it did. I especially enjoyed Starkiller fighting off the hordes of his own clones, like a scene out of The Matrix Reloaded.
While the story played up the question of “who is THIS Starkiller - clone or original” - they never answered that question. There are WAY too many questions left open at the end of this book/story - obviously intended for a The Force Unleashed III that now seems unlikely to come (due to changes at LucasArts, creators of the videogame). Vader in Alliance custody. Starkiller’s identity. Again, a better ending (not Sean Williams fault) should have tied up both these plots – for instance with Proxy killing Starkilller, Vader escaping, and Starkiller in his moment of death asking Juno to call him Galen - as he finally accepts who he really was.
Yet ultimately, I was really entertained by this book. The story really had me from the first page, and I just had a heck of a time reading it. Now I’ll admit, I recall enjoying The Force Unleashed pretty well too (though I also remember liking The Clone Wars novelization more than The Force Unleahsed - I read them both around the same time) - and I’d definitely say I liked The Force Unleashed II more than the original. This is one of those high-octane books, where the action rarely lets up and the reader is brought along on the ride. It’s not a deep story, but as I said at the very start of this review – it is a whole lot of fun, and I certainly recommend it.
Giveaway! "Shadowheart" by Tad Williams
There are times when I really go back-and-forth on whether to part with a book-- and this is one of them. But I know I won't be able to get to "Shadowheart" in the near future. And I also know there are people who are dying to get their hands on this book. So it only seems fair to make sure this gets the prompt attention it deserves. :)
Courtesy of Penguin Books (DAW hardcover) I have a copy of Shadowheart by Tad Williams to offer for giveaway.
Thousands of years ago the gods fought and fell in the deeps beneath what is now Southmarch Castle, then were banished into eternal sleep. Now at least one of them is stirring again, dreaming of vengeance against humankind.
Southmarch haunts the dreams of men as well as gods. Royal twins Barrick and Briony Eddon, the heirs of Southmarch’s ruling family, are hurrying back home as well: Barrick now carries the heritage of the immortal Qar inside him, and Briony has a small army at her back and a fiery determination to recover her father’s throne and revenge herself on the usurpers.
The cruel and powerful southern ruler known as the Autarch of Xis wants the power of the gods for his own, a power he can only gain if he conquers Southmarch.
And nobody knows what the Qar want, only that the mysterious fairy - folk are prepared to die for it — or to kill every living thing in Southmarch Castle and in all the lands around.
It will come to an apocalyptic conclusion on Midsummer Night, when the spirits of the haunted past and the desperate struggles of the present come together in one great final battle. Many will die. Many more will be transformed out of all recognition, and the world will be forever changed.
Just add your information to the form below to enter (all information is guaranteed confidential and will be discarded once contest ends) and I will randomly pick one winner by Friday November, 26th. No multiple entries please-- all multiple entries will be discarded. Open everywhere.
Good luck!
**Contest Closed**
Courtesy of Penguin Books (DAW hardcover) I have a copy of Shadowheart by Tad Williams to offer for giveaway.
Thousands of years ago the gods fought and fell in the deeps beneath what is now Southmarch Castle, then were banished into eternal sleep. Now at least one of them is stirring again, dreaming of vengeance against humankind.
Southmarch haunts the dreams of men as well as gods. Royal twins Barrick and Briony Eddon, the heirs of Southmarch’s ruling family, are hurrying back home as well: Barrick now carries the heritage of the immortal Qar inside him, and Briony has a small army at her back and a fiery determination to recover her father’s throne and revenge herself on the usurpers.
The cruel and powerful southern ruler known as the Autarch of Xis wants the power of the gods for his own, a power he can only gain if he conquers Southmarch.
And nobody knows what the Qar want, only that the mysterious fairy - folk are prepared to die for it — or to kill every living thing in Southmarch Castle and in all the lands around.
It will come to an apocalyptic conclusion on Midsummer Night, when the spirits of the haunted past and the desperate struggles of the present come together in one great final battle. Many will die. Many more will be transformed out of all recognition, and the world will be forever changed.
Just add your information to the form below to enter (all information is guaranteed confidential and will be discarded once contest ends) and I will randomly pick one winner by Friday November, 26th. No multiple entries please-- all multiple entries will be discarded. Open everywhere.
Good luck!
**Contest Closed**
Thursday, November 4, 2010
Winners!
I have two giveaways that have recently wrapped up and I need to announce the winners.
For 3 signed copies of "The Silent Army" by James Knapp, the winners are:
Brett Menard; Church Point, Louisiana
Howard Kohagura; Henderson, Nevada
and
Margaret McGriff; West Palm Beach, Florida
And the winner of "Betrayer of Worlds" by Larry Niven and Edward M. Lerner is:
Goetz Kruppa; Netherlands
Congrats everyone!
For 3 signed copies of "The Silent Army" by James Knapp, the winners are:
Brett Menard; Church Point, Louisiana
Howard Kohagura; Henderson, Nevada
and
Margaret McGriff; West Palm Beach, Florida
And the winner of "Betrayer of Worlds" by Larry Niven and Edward M. Lerner is:
Goetz Kruppa; Netherlands
Congrats everyone!
Honda Air Concept Cars
Modern roller-coaster rides give you the trill of a lifetime making you experience G-forces a fighter jet pilot would experience. Well, Honda Air coastal cruiser concept based on roller-coaster and skydiving wing-suits powered by compressed air and pneumatic regulator system pines for the same thrill quotient for its riders.
Beside, Air has turbo vacuums and external air-flow to regenerate tank pressure for extra thrust for close to 100 miles. To minimize weight to just under 800 lbs overall mass a hub-less wheel drive system, glass reinforced seating panels, urethane tire composition and skeletal sub-frame components are used.
Overall design and look of Honda Air paves way for futuristic cruiser cars that have the perfect combo of style, ride elation and most importantly zero-emission properties combined with ample power under the hood to set your heart beat racing
If you liked this vehicle, you would also be interested in:
www.automotto.org
Wednesday, November 3, 2010
Clichés I Fall For Every Time
Sometimes when watching a movie, or reading a book, it dawns on us that we've seen this before. There are a lot of well-worn tropes that can make our entertainment run together in a hodge-podge of images and impressions that don't really stand up to hard scrutiny; which often leads us to demand more originality from our favorite authors or movie makers.
But sometimes, nothing satisfies like predictability.
I am susceptible to my own particular list of clichés. Maybe it's because I grew up watching cheesy 80's television-- I don't know. But the are some things I just always fall for. Here's my list of dirty little secrets-- maybe if I bare my soul, you'd be inspired to do the same.
Bickering Would-Be Lovers:
I could totally blame Moonlighting for this. I doesn't matter that I know my favorite TV couples have no hope of getting together until the final season, I still watch. "Castle" (with the incredibly likable Nathan Fillion) is my current weakness, though "Bones" gets points for making me tune in for six seasons. All the shows have the same formula-- verbal sparring that disguises sexual chemistry-- and I fall for it!
Woefully Outclassed and/or Young Heroes:
Harry Potter is the first one that comes to mind when I think of this category, but I think I first connected to this particular stereotype while reading The Belgariad by David Eddings. You gotta love the David vs. Goliath story though. It transcends genre and even though it now seems most heavily represented in corporate espionage films, I still think of Luke Skywalker and the vicarious thrill of seeing the little guy win one.
Spontaneous Acquisition of Super Powers:
I so wanted to be Samantha Stephens from Bewitched as a kid. I had dreams of waking up with witch powers and the ability to wiggle my nose and make anything I wanted magically appear. So it's no wonder that I would love the idea of a character like Spiderman. There are so many ways people in the superhero (and supervillain) pantheon can gain superpowers-- from mutants to falling into a vat of nuclear waste (hat tip to "Sky High")-- and I've imagined them all. And if the new show "No Ordinary Family" is any indication, I'm not the only one who wonders what their super power would be.
Stranger in a Strange Land:
I was never able to get into the book by Robert Heinlein, but I loved me some Buck Rogers in the 25th Century. This is one of those stories we can all relate to, but having gone to 11 different schools as a kid, I can really relate to this one. I never had the ability to seamlessly fit into a few environment, so I appreciate the stories in movies like "Dances With Wolves" and "Avatar" that illustrate the awkwardness of just trying not to stand out.
The Misanthropic Mentor:
Whether it's Yoda or the carelessly offensive Gregory House, there's no shortage of characters who have knowledge that is eagerly sought after-- and they're not going to give it up easily. Sometimes there will be variations, like the character of Walter Bishop in "Fringe"-- whose mental instability is the main barrier to a productive mentor/protégé relationship-- but there's something timeless about the idea of one generation passing on their knowledge to the next. I can't explain why I happen to like it better when the going is rough-- I guess I'm just complicated.
Unfortunately, I could probably do this all day. I guess there aren't really any new ideas-- just different interpretations. But this list represents the ones that pull me back again and again.
What sucks you in?
But sometimes, nothing satisfies like predictability.
I am susceptible to my own particular list of clichés. Maybe it's because I grew up watching cheesy 80's television-- I don't know. But the are some things I just always fall for. Here's my list of dirty little secrets-- maybe if I bare my soul, you'd be inspired to do the same.
Bickering Would-Be Lovers:
I could totally blame Moonlighting for this. I doesn't matter that I know my favorite TV couples have no hope of getting together until the final season, I still watch. "Castle" (with the incredibly likable Nathan Fillion) is my current weakness, though "Bones" gets points for making me tune in for six seasons. All the shows have the same formula-- verbal sparring that disguises sexual chemistry-- and I fall for it!
Woefully Outclassed and/or Young Heroes:
Harry Potter is the first one that comes to mind when I think of this category, but I think I first connected to this particular stereotype while reading The Belgariad by David Eddings. You gotta love the David vs. Goliath story though. It transcends genre and even though it now seems most heavily represented in corporate espionage films, I still think of Luke Skywalker and the vicarious thrill of seeing the little guy win one.
Spontaneous Acquisition of Super Powers:
I so wanted to be Samantha Stephens from Bewitched as a kid. I had dreams of waking up with witch powers and the ability to wiggle my nose and make anything I wanted magically appear. So it's no wonder that I would love the idea of a character like Spiderman. There are so many ways people in the superhero (and supervillain) pantheon can gain superpowers-- from mutants to falling into a vat of nuclear waste (hat tip to "Sky High")-- and I've imagined them all. And if the new show "No Ordinary Family" is any indication, I'm not the only one who wonders what their super power would be.
Stranger in a Strange Land:
I was never able to get into the book by Robert Heinlein, but I loved me some Buck Rogers in the 25th Century. This is one of those stories we can all relate to, but having gone to 11 different schools as a kid, I can really relate to this one. I never had the ability to seamlessly fit into a few environment, so I appreciate the stories in movies like "Dances With Wolves" and "Avatar" that illustrate the awkwardness of just trying not to stand out.
The Misanthropic Mentor:
Whether it's Yoda or the carelessly offensive Gregory House, there's no shortage of characters who have knowledge that is eagerly sought after-- and they're not going to give it up easily. Sometimes there will be variations, like the character of Walter Bishop in "Fringe"-- whose mental instability is the main barrier to a productive mentor/protégé relationship-- but there's something timeless about the idea of one generation passing on their knowledge to the next. I can't explain why I happen to like it better when the going is rough-- I guess I'm just complicated.
Unfortunately, I could probably do this all day. I guess there aren't really any new ideas-- just different interpretations. But this list represents the ones that pull me back again and again.
What sucks you in?
The wrist power by supersonic for blind people
The majority will have ever seen blind people hold the walking stick. But today, there is follow supersonic signal comes to apply be wrist smart-looking girdle for send and receive supersonic signal at have both of warning sound and shake, giving then warning to the user of oncoming danger through sounds and vibrations. Oh!! This project name "Supersonic Stick on the Wrist for Blind People"
The beauty in this project lies in the simplicity. Think first of being able to see everything around you. Then think about not being able to see anything. Then think about how wonderful it would be to have an object so simple it can fit in your hand give you another sense to replace the one you lost. Not quite as good as eyes, but it’s certainly something.
Designer: Minhye Kim
If you liked this product design, you would also be interested in:
www.yankodesign.com
Tuesday, November 2, 2010
Links Without Prejudice
Mind Meld Fantasy Books/Series' That Are Better Than "The Lord of the Rings" SF Signal
Anne Rice calls "Twilight" a Failure of the Imagination
Top Ten Amazing Real Life Superhero Technologies/Gadgets and Powers
"Snowblind"--Full Movie Magnolia Films
Snowblind is a post-apocalyptic Western in which a lone gunman must deliver a woman with mythical powers to an evil Governor. Unfurling against the backdrop of a frozen, inhospitable earth, Snowblind is Germany's first full-blown green-screen movie and a virtual visual feast that must be seen to be believed.
Washington Post has a live chat scheduled with Orson Scott Card on Wednesday, November 3rd at 1:00, click on this link to join the discussion.
New Steampunk Webseries at Syfy: Riese: Kingdom Falling
DraggonTV featured movie Without Hope
Zack Montgomery had a good life, but in an instant his life would change forever. Find out what it's like to be alone on a hostile planet, seemingly abandoned by his fellow soldiers. Zack Montgomery must learn that without hope, no one survives.
10 Insane Facts Comics Taught Us About American History
John Joseph Adams launches a new website for his Way of the Wizard Anthology
John Scalzi's short story "An Election" (presented by Subterranean Press)
A Dribble of Ink has a "Towers of Midnight" Review Round-up
World Fantasy Convention Epic Fantasy Panel ( David Drake, John Fultz, Blake Charlton, David B Coe, Freda Warrington) Part I, Part II, Part III and Part IV
Judgement of Swords and Souls by Saladin Ahmed
Interview: Brandon Sanderson Dribble of Ink
Sci-fi Short Story Magazine
Anne Rice calls "Twilight" a Failure of the Imagination
Top Ten Amazing Real Life Superhero Technologies/Gadgets and Powers
"Snowblind"--Full Movie Magnolia Films
Snowblind is a post-apocalyptic Western in which a lone gunman must deliver a woman with mythical powers to an evil Governor. Unfurling against the backdrop of a frozen, inhospitable earth, Snowblind is Germany's first full-blown green-screen movie and a virtual visual feast that must be seen to be believed.
Washington Post has a live chat scheduled with Orson Scott Card on Wednesday, November 3rd at 1:00, click on this link to join the discussion.
New Steampunk Webseries at Syfy: Riese: Kingdom Falling
DraggonTV featured movie Without Hope
Zack Montgomery had a good life, but in an instant his life would change forever. Find out what it's like to be alone on a hostile planet, seemingly abandoned by his fellow soldiers. Zack Montgomery must learn that without hope, no one survives.
10 Insane Facts Comics Taught Us About American History
John Joseph Adams launches a new website for his Way of the Wizard Anthology
John Scalzi's short story "An Election" (presented by Subterranean Press)
A Dribble of Ink has a "Towers of Midnight" Review Round-up
World Fantasy Convention Epic Fantasy Panel ( David Drake, John Fultz, Blake Charlton, David B Coe, Freda Warrington) Part I, Part II, Part III and Part IV
Judgement of Swords and Souls by Saladin Ahmed
Interview: Brandon Sanderson Dribble of Ink
Sci-fi Short Story Magazine
A Men’s Iron Black
First time understand that be designing vehicle works battles, intend to look good already, Oh!! It is an iron just this. Yes already it is designing iron for a man. Common irons around are usually in round shape and white color, they only change the color into black to address male users. Designer tried to redesign our current iron into something more masculine.
This concept is an example of how a real men‘s iron could look like – powerful, edged, metal-cool and no reason to hide it but much more to be proud of. It even has a practical novel functionality; users can reduce the size of the iron surface to precisely flatten shirt-sleeves. Simply use the lever to lift up the biggest part of the surface a tiny bit. Clever isn’t it?
Designer: Nico Kläber
Monday, November 1, 2010
Premier Review: "The Walking Dead"
In an era where monsters have been co-opted by teenage girls, it seems that zombies are the one monster that remain incorruptible. Sure, you could write a teen angst novel set amid a zombie apocalypse, and no doubt it's already been done, but zombies lack the easy ability to be molded into a youthful, romantic leading character. Thankfully, this lack of teen appeal has really left the genre to flourish in the adult arena and in The Walking Dead director Frank Darabont ("Shawshank Redemption") brings the quiet intensity he's known for to an exceptionally good adaptation of the graphic novel by Robert Kirkman.
After small town sheriff's deputy Rick Grimes (Andrew Lincoln) falls into a coma after being shot on duty, he wakes to a world that has him beating on the floor in an attempt to wake from his nightmare. Coming to consciousness, dehydrated and alone in his hospital bed, Grimes' struggles have only begun. As he staggers down the bloody, gunshot riddled corridors we can easily imagine ourselves in Grimes' place thanks to the close-up, intimate camera work and quiet focus on the sounds of the buzzing lights and Grimes' footsteps. And we can't help but wonder if, having stumbled upon the grisly remains that are Rick's first glimpse of the outside world since his injury, we'd have the courage to step into a dark stairwell with only a book of matches to light our way.
It's unclear how long Grimes has been asleep, but it has been long enough for the world to become a dystopian nightmare where bodies litter the streets and one has to be prepared for the likelihood that they won't stay put. Grimes discovers this horrible reality as he makes his way home and finds that his wife and son are gone.
Before long Grimes finds more survivors and begins to piece together what happened while he was unconscious and soon after heads to Atlanta in the belief that his family may have fled to the city in search of a safe haven. But once Grimes arrives in Atlanta it quickly becomes clear that the city has been overrun by zombies and he'll have to fight to get out of the city to continue the search for his family.
"The Walking Dead" sets a very high standard for itself right out of the gate. Darabont knows how to use a measured pace when telling a story and, despite some gruesome scenery, we're really given a chance to connect to the characters. There's nothing easy about "The Walking Dead;" we're shown that from the very first scene. It's the nature of a horror story to scare us, but "The Walking Dead" goes beyond creepy bogeymen that jump out of the shadows. Instead it focuses on the human story and asks us what would we do if someone we loved came back to terrorize us. The answers aren't as simple as a quick, impersonal bullet to the head. And, unexpectedly, we learn to feel pity for the monster.
There's not one thing I would criticize about "The Walking Dead." The acting is stellar, the scenery is believable and the script is a shining example of understated excellence. If the premier is any indication "The Walking Dead" is going to be the 'don't-miss' show of the season.
Finally. Something for the grown-ups.
After small town sheriff's deputy Rick Grimes (Andrew Lincoln) falls into a coma after being shot on duty, he wakes to a world that has him beating on the floor in an attempt to wake from his nightmare. Coming to consciousness, dehydrated and alone in his hospital bed, Grimes' struggles have only begun. As he staggers down the bloody, gunshot riddled corridors we can easily imagine ourselves in Grimes' place thanks to the close-up, intimate camera work and quiet focus on the sounds of the buzzing lights and Grimes' footsteps. And we can't help but wonder if, having stumbled upon the grisly remains that are Rick's first glimpse of the outside world since his injury, we'd have the courage to step into a dark stairwell with only a book of matches to light our way.
It's unclear how long Grimes has been asleep, but it has been long enough for the world to become a dystopian nightmare where bodies litter the streets and one has to be prepared for the likelihood that they won't stay put. Grimes discovers this horrible reality as he makes his way home and finds that his wife and son are gone.
Before long Grimes finds more survivors and begins to piece together what happened while he was unconscious and soon after heads to Atlanta in the belief that his family may have fled to the city in search of a safe haven. But once Grimes arrives in Atlanta it quickly becomes clear that the city has been overrun by zombies and he'll have to fight to get out of the city to continue the search for his family.
"The Walking Dead" sets a very high standard for itself right out of the gate. Darabont knows how to use a measured pace when telling a story and, despite some gruesome scenery, we're really given a chance to connect to the characters. There's nothing easy about "The Walking Dead;" we're shown that from the very first scene. It's the nature of a horror story to scare us, but "The Walking Dead" goes beyond creepy bogeymen that jump out of the shadows. Instead it focuses on the human story and asks us what would we do if someone we loved came back to terrorize us. The answers aren't as simple as a quick, impersonal bullet to the head. And, unexpectedly, we learn to feel pity for the monster.
There's not one thing I would criticize about "The Walking Dead." The acting is stellar, the scenery is believable and the script is a shining example of understated excellence. If the premier is any indication "The Walking Dead" is going to be the 'don't-miss' show of the season.
Finally. Something for the grown-ups.
"Nissan Torii" The City Car for the year 2030
The City Car for the year 2030. Visualizing the future of a family car, a car concept called the "Nissan Torii" that features wire driven technology to replace traditional mechanical control systems with electronic control systems, allowing extra space and better controls to the rider.
Inspired by the Japanese metaphor of the "temple gate" that purifies human souls, the Torii moves on four spheres, equipped with lithium-ion batteries and GPS, to ensure a safe and sustainable ride. The futuristic vehicle also includes air filters behind the screen lamps to purify the air
Designer: Jorge Andres, Pinilla Fonseca
Inspired by the Japanese metaphor of the "temple gate" that purifies human souls, the Torii moves on four spheres, equipped with lithium-ion batteries and GPS, to ensure a safe and sustainable ride. The futuristic vehicle also includes air filters behind the screen lamps to purify the air
Designer: Jorge Andres, Pinilla Fonseca
Sunday, October 31, 2010
"The Walking Dead" Premieres Tonight!
Set your DVR if you're going to be out trick-or-treating, because this one looks really good.
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